Technical Artist and Engineer
Developed production tools used by the creative team to adjust dynamic lighting, soundscapes, and post-processing effects and shape the mood of the experience dynamically as its procedural systems evolve and change.
Technical Artist and Game Programmer
Designed and developed generative systems for major characters in a Sundance-featured VR documentary.
Unity C# Engineer, Freelance
Built custom shaders, optimized performance, and built experiences for an augmented reality contract for a major corporation.
Senior Software Engineer, Freelance
Senior Software Engineer
Fifth employee and second engineer in well funded video startup taking on YouTube in the independent short-form video space. Built AWS infrastructure, web services, and front-end client code for a large-scale video streaming site in months, using Python, Flask, ffmpeg, coffeescript, and ReactJS.
Working in tandem with a game designer, engineered from scratch a prototype of a card battle game, using Lua and the MOAI game engine.
Senior Software Engineer, DevTools
Worked in an internal strike team with Python, NodeJS, and PHP to bootstrap and provide tools and leadership for continuous delivery and TDD within the larger engineering organization.
Senior Software Engineer, Games
Software Engineer/Startup Generalist
Joined the startup Digsby (http://www.digsby.com) at its inception, and worked with 6 others to develop a multiprotocol social networking and instant messaging desktop client from scratch.
Gained extensive Python and C++ experience delivering a new Windows WebKit port embedded in a highly usable and functional desktop app to hundreds of thousands of users.
Rochester Institute of Technology
BS in Computer Science, Mathematics minor, May 2008
References available upon request.